Search

'Games'에 해당되는 글 4건

  1. 2009/04/25 Prince Of Persia (1)
  2. 2008/12/05 Left 4 Dead (Korean) (2)
  3. 2007/09/21 Orange Box (Team Fortress 2) (7)
  4. 2006/01/14 Indigo Prophecy (Fahrenheit)

Prince Of Persia

Games 2009/04/25 01:59 Posted by sonee

I played the "Prince of Persia"(POP) all day. Eventually, it had been about 12 hours to see ending.  In a word, it was great, it is a good game.

I think that it was a great choice that new POP was adopted a cartoon shading technique. The technique showed a harmonious atmosphere and led players to play until the end of POP. I played the POP with an envious eye throughout. After playing POP, I wonder that what tools had been made, how they made its event trigger system and which way shader system was made to show a fit atmosphere for some environments. In addition, I'm curious that what techniques they used or made to show diverse motions with less motions than them.

For these questions, I tried to look for articles about POP like postmortem, but nothing was founded.
It's kind of easy to play. Although I failed many times at some battles for mistakes, I didn't feel bored. UBISoft developers made me not suffer from load and save in despite of many times failure of battle.
Additionally, its loading time is worthy of praise.
The worst thing that I felt is its requirement for smooth playing. My laptop equipped with Geforce 8400GM, but POP was run smoothly with lowest option and 1024x768 resolution. I have a plan to carry this laptop to Canada for Diablo3, but I'm worried about its smooth playing.

And hero was involved in heroine's problem for lost his monkey. However, I tend to think hero was a monkey at his playing in POP.

Left 4 Dead (Korean)

Games 2008/12/05 13:45 Posted by sonee


스팀에 뜬지 좀 되었는데.. 이제서야 해봤습니다.
게임 정말 잘만들었네요.
레프트 4 데드는 좀비들을 대량학살하는 게임입니다.
소스엔진을 십분 잘 활용했네요. 역시나 이런 게임은 라이팅을 잘 활용하면 긴장감이 고조되는것 같습니다. 안보이는 것에서 오는 두려움.. 정말 잘 활용했네요. 어두운곳에서는 왼손에 들고있는 플래쉬에만 의존해서 길을 찾고, 좀비들을 죽여야 합니다.



게임 개발자로서 밸브 게임들을 보면 느끼는점이 많은데요.
특히나 개발자 커멘터리를 보며 느끼고, 보고, 배우는게 많습니다.

가장 부러운걸 뽑는다면... 당연히 기술적인 측면도 있겠지만요. 저는 가장 부러운게 그들이 게임을 만들고, 문제를 해결해나가는 센스입니다.
게다가 새로운 시도도 상당히 많이 하는군요.
개발자 커멘터리를 보다보면 그들이 어떤 문제에 직면하게된 것부터, 그것을 해결하기 위해 어떤 개발 과정을 가졌었는지에 대한 이야기도 같이 해줍니다. 거기서 제가 말한 그런 센스가 보여지는데요. 뭐 이건 훌륭한 기술력이 뒷받침 되었기에 가능한 것이었다고 생각되네요.

Orange Box (Team Fortress 2)

Games 2007/09/21 13:39 Posted by sonee
사용자 삽입 이미지

팀포트리스2 다운로드중... ㅋㅋ

Indigo Prophecy (Fahrenheit)

Games 2006/01/14 18:48 Posted by sonee
음... 엔딩을 봤다 ㅋ
겜이 영화 같다-_- 화면 뷰도 와이드 모드이고... 전체적인 메뉴 구성도 마치 DVD-_-를 보는것처럼 만들어놨다
메이킹 필름도 보너스로 제공되고;
간만에 잼있는 어드벤쳐 겜이었다.

한글화 된다면 더 좋을듯 ㅋ